Previous research shows that playing violent computer games (VCG) influences physical aggression. However, the mediation processes of this influence and potential gender and age differences have not been well investigated. The present study (a) tested, in an integrated model, how three factors (i....
aXiao Qiang, a 12_year_old chinese boy,has too many activities 肖Qiang, 12_year_old中国男孩,有许多活动 [translate] aout of trap 在陷井外面 [translate] aSubmit Application - Leave Balance carry forward tonext year 递交应用-事假平衡发扬tonext年 [translate] aGOgo GOgo [translate] aYou can ...
摘要: Presents Princess Maker, a Japanese computer software wherein men can adopt a computer-created ten-year-old girl and make all decisions for her. Mechanics of the game; Players of the game.年份: 1997 收藏 引用 批量引用 报错 分享 ...
百度试题 结果1 题目4.去年我经常玩电脑游戏O I often played computer games last year. 相关知识点: 试题来源: 解析 答案见上去年我经常玩电脑游戏。 反馈 收藏
百度试题 结果1 题目4. Computer games are popular ___ young people.A. ofB. duringC. withD. for 相关知识点: 试题来源: 解析 C. with 本题考查介词的用法,表示某事物受欢迎的对象时,通常使用介词“with”。因此,正确答案为 C. with。反馈 收藏 ...
Little has been done developing serious games to help PwD maintain cognition and to support functionality. We aimed to create a theory-based serious game for PwD, with input from a multi-disciplinary team familiar with aging, dementia, and gaming theory, as well as direct input from end users...
Younger kids may throw their controllers to the floor in rage-quitting frustration after their 20th death at the hands of a giant flower level boss. But 12-year-olds and above might just find that special kind of dedication their parents had to beating old console games that seemed impossible...
Background: Although several excellent reviews and meta-analyses have investigated the effect of video game trainings as tools to enhance well-being, most of them specifically focused on the effects of digital games on brain plasticity or cognitive decline in children and seniors. On the contrary,...
Cherney, I. D., & London, K. L. (2006). Gender-linked differences in the toys, television shows, computer games, and outdoor activities of 5-to 13-year-old children.Sex Roles,54, 717–726. ArticleGoogle Scholar Cherney, I. D., Jagarlamudi, K., Lawrence, E., & Shimabuku, N. ...
For the third and final phase, we repeated the same process as described for Phase 2, but invited 65 + year old individuals to participate in a research project, to help us find what is the serious in which type of game. In this phase, we explicitly shifted away the discussion abou...