In this paper, we present a curriculum for the gifted elementary school students in computer. Our curriculum can be classified into three categories, Knowledge, Skill and Morality , respectively. Our proposed curriculum is designed by considering existing curricula for all elementary school students ...
Google Scholar Yeager, R. E. (1981). Science education. ASCD Curriculum Update. Google Scholar Yeager, R. E. (1983). The importance of terminology in teaching K-12 science. Journal of Research in Science Teaching, 20, 577–588. Article Google Scholar Download referencesEditor...
Matthew McKenzie, a junior in the computer science major, believes that there has been a shift in both the curriculum and exam design of his current computer science courses. “I’ve definitely noticed that classes are going more for a project heavy outline,” McKenzie ...
The Computer as a Scientific Tool: Integrating Spreadsheets into the Elementary Science Curriculum Describes the "ABCD" model for integrating spreadsheets into elementary science instruction, which consists of four steps: analyzing the software and curri... K Smith-Gratto,MA Blackburn - 《Computers in...
comfortable and meets the ever changing criteria of school systems for universal furniture which can be utilized for virtually any curriculum, even though specifically designed for computer education. The personal computer desk evolved from a "conventional" school desk which includes the usual legs seat...
Let's Learn Computer Science 3 Created by Code.org on June 13, 2015; last modified by Tom Seaman on June 13, 2015 Unit Summary This is Course 3 of a three-course set developed by Code.org intended to give elementary school students an engaging hands-on introduction to computer science. ...
Modern Curriculum Press. 1997. Howe TH, Chen HL, Lee C-C, Chen YD, Wang TN. The computerized perceptual motor skills assessment: a new visual perceptual motor skills evaluation tool for children in early elementary grades. Res Dev Disabil. 2017;69:30–8. https://doi.org/10.1016/j.ridd....
Considering this fact, more space should be given to the most difficult transitions in the curriculum. On the other hand, students practiced in the GeoGebra environment, which performed the given tasks for them. They did not have to sketch the graphs of the functions, the computer did it ...
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This finding has strong implications for all educators; it explicitly posits that the incorporation of video games in curriculum and lesson time would benefit all students. In addition, several empirical studies have used computer card games (CCGs) and educational computer card games (ECCGs) and ...