Computer games are the most advanced form of gaming. For most people, the playing is an uncomplicated leisure activity; however, for a minority the gaming becomes excessive and is associated with negative consequences. The aim of the present study was to investigate computer game-playing behaviour...
The present paper describes the results of a comparative research on the development of the use of didactic (also referred to as educational) computer games among students in grade 3 in grammar schools in the Czech Republic between 2016 and 2018. The research study was repeatedly performed in te...
For students,age and grade levelare the main factors that determine what level of performance is needed. Teachers require powerful devices to support the multiple, concurrent, resource-intensive applications they use for teaching, videoconferencing and sharing, lesson planning, grading, and more. All ...
Tv Watching, Computer Use, and Physical Activity Among 8Th Grade AdolescentsAn abstract is unavailable.doi:10.1097/00005768-200105001-00630FarrisG DRieschL WJohnsonM HAndersonC BOvid Technologies (Wolters Kluwer Health)Medicine & Science in Sports & Exercise...
0 stars 9.2k forks Branches Tags Activity Star Notifications ak-kumar-v/cs-video-courses master 1 Branch0 Tags Code This branch is 25 commits behind Developer-Y/cs-video-courses:master. Folders and files Latest commit Developer-Y Statistics and Machine Learning for AstronomyJan 26, 2024 7...
Development of new physical activity and sedentary behavior change self-efficacy questionnaires using item response modeling The scales were completed by 714, 6thgrade students in seven US cities. A limited number of participants (83) also wore an accelerometer for five days... R Jago,T Baranowsk...
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“third, to understand the expectations of preschoolers, parents concerning the handheld systems as well as the purchase and play contexts within which game play occurs.”Thus, besides knowing the abilities and physical activity schedule, researchers are also interested in knowing (investigating) the ...
The objectives of the research were to examine: (1) whether the contextual teaching and learning method was more effective than grammar translation method in teaching reading for the eighth grade students of SMPN 14 Surakarta in the acad... KK Peni 被引量: 2发表: 2011年 The use of quipper...
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