D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedClip D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedGradientMeshNonOverlap D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedGradientMeshOverlapped D2D - PrimitiveBlend - TestPrimitiveBlendAntialiasedImage D2D - PrimitiveBlend - TestPrimitiveBlendAntiali...
public static boolsupportsComputeShaders; Description Are compute shaders supported? (Read Only) Additional resources:ComputeShader,ComputeBufferclasses. Did you find this page useful? Please give it a rating: Report a problem on this page
"_faqs/how-do-i-create-a-polygon.md", "_faqs/how-do-i-create-a-geometry-group.md", "_faqs/how-do-i-combine-multiple-geometries.md", "_faqs/when-two-structures-overlap-what-is-the-priority-determined.md", "_faqs/how-to-rotate-a-geometry.md", "_faqs/how-to-translate-a-geomet...
sf::Vector2fmtd(0,0);floatmin_dist = FLT_MAX; CollisionResult result;// Iterate over all the edges composing the polygonsfor(std::size_ti =0; i < p1.vertices.size() + p2.vertices.size(); i++) {if(i < p1.vertices.size())// or <={ edge = p1.edges[i]; }else{ edge ...
Automatically detecting the wet/dry shoreline from remote sensing imagery has many benefits for beach management in coastal areas by enabling managers to take measures to protect wildlife during high water events. This paper proposes the use of a modifie