letloader=newPIXI.Loader();loader.add('building','building.dds');loader.load(function(loader,resources){letsprite=newPIXI.Sprite(resources['building'].texture);}); However if somehow pixi-compressed-textures was initialized after creation of loader, add a ImageParser to it: ...
Compress textureCocos Creator can set the compression method required for textures directly in the editor, and then automatically compress the textures when the project is released. Multiple image formats can be exported at the same time, and the engine will automatically download the appropriate ...
)] public const int GlNumCompressedTextureFormats = 34466; Field Value Value = 34466 Int32 Attributes RegisterAttribute ObsoleteAttribute Remarks Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms descr...
WebGL compressed texture practice 0x01 This article will describe the use of compressed textures in real projects. A recent project is like this: The project involves a lot of buildings, about 40 buildings, and each building has 10 floors, and each floor has a lot of equipment. This leads ...
Introduction Compressed texture formats are useful when we want to save memory bandwidth for access to textures. There are mainly 4 families of compressed texture formats: BC, PVRTC, ETC and ASTC. In this report we will investigate the s...
If I'm checking the contents of the pushed texture with glGetTexImage I don't have the same texture, there are some artefacts in it. The size of the texture is 1664 x 1664 but for different sizes I have the same issues (even tough with power of twos). I'm using a MacBook pro 201...
Can someone point me in the right direction for what EGL compressed textures are supported by NXP's Linux BSP's?? Regards, Mike Sims Labels: Graphics & Display i.MX6_All i.MX6DL i.MX6Dual i.MX6DualPlus6QuadPlus i.MX6Quad i.MX6S Linux Yocto Project 0 Kudos Reply All...
Learn Detectar Documentación del producto Lenguajes de desarrollo Temas Iniciar sesión Versión .NET Android API 34 GL11Ext GL11ExtensionPack IGL IGL10 IGL10Ext IGL11 IGL11Ext IGL11ExtensionPack Javax.Net Javax.Net.Ssl Javax.Security.Auth ...
Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms described in theCreative Commons 2.5 Attribution License. Applies to ProdottoVersioni(obsoleto) .NET Android(.NET Android API 33, .NET Android API 34)...
Description The PR adds support for compressed textures to the texture packer. Compressed textures can be supplied via KTX containers. There are switches to allow the packer to substitute normally ...