Microsoft::WRL::ComPtr<IDWriteFactory2> m_dwriteFactory; Microsoft::WRL::ComPtr<IWICImagingFactory2> m_wicFactory; // Cached reference to the Window. Platform::Agile<Windows::UI::Core::CoreWindow> m_window; // Cached reference to the XAML panel (optional). Windows::UI::Xaml::Controls:...
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I have read of right angles and obtuse angles, and, verily, begin to believe that there are also right anglers and obtuse anglers–and that I am really one of the latter class. But never more will I plant myself, like a weeping willow, upon the sedgy bank of stream or river. No!
(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args); private: std::shared_ptr<DeviceResources> m_deviceResources; std::unique_ptr<MyDirectXAppMain> m_main; bool m_windowClosed; bool m_windowVisible; }; } ref class Direct3DApplicationSource sealed : Windows::...