i have been working on a project that creates thread using CoInitializeEx function in cpp/c++. When i try to compile the code, i get the following error; "fatal error: combaseapi.h: No such file or directory\n compilation terminated." I am on windows 10 and using VS code as ID...
error C2039: 'enter_world': is not a member of 'VoxelBlock' c:\projects\godot\engine\godot_fork\modules\voxel\terrain\voxel_block.h(11): note: see declaration of 'VoxelBlock' scons: *** [modules\voxel\terrain\voxel_lod_terrain.windows.tools.64.obj] Error 2 scons: building terminated ...
wrapper.exe: fatal error: E:\ardunio\Arduino\hardware\tools\avr/bin/avr-gcc returned 1 exit status compilation terminated. e://arduino/hardware/tools/avr/bin/../lib/gcc/avr/7.3.0/../../../../avr/bin/ld.exe: error: lto-wrapper failed collect2.exe: error: ld returned 1 exit ...
which seems to require two defines: ENABLE_RGB_MATRIX_PIXEL_FRACTAL and RGB_MATRIX_CUSTOM_EFFECT_IMPLS, both of which are defined in the config.h for my keyboard, which is in keyboards/keychron/q6/ansi_encoder/config.h, yet the code is greyed out, and on accessing...
: fatal error: transport_zrtp.h: Ficheiro ou directoria inexistente #include <transport_zrtp.h> ^ compilation terminated. To solve this problem I add-I/home/aa/ma/pjproject-2.4.5/third_party/ZRTP4PJ/build/zsrtp/../../zsrtp/include -I/home/aa/ma/pjproject-2.4.5/third_party/Z...
For one thing, that function expects complete null-terminated strings, and we sometimes need to do "BeginsWith" or "EndsWith" style comparisons, which compare partial strings. Second, our pattern strings are already lower case, so why call a slow case-insensitive function, when there's only ...
ard_OutdoorMonitor/ard_OutdoorMonitor.ino:1: /home/john/.arduino15/packages/esp32/hardware/esp32/2.0.4/tools/sdk/esp32s3/include/newlib/platform_include/assert.h:20:10: fatal error: sdkconfig.h: No such file or directory #include <sdkconfig.h> ^~~~ compilation terminated. exit status ...
scons: building terminated because of errors. Steps to reproduce Compile Godot using MSVC Minimal reproduction project (MRP) N/A The code problematic for VS2019 C++ compiler is in the form: // psa/crypto_extra.h typedef struct psa_pake_operation_s psa_pake_operation_t; // Typedef a struct...
I built llvm in MacOS (enabled "clang;lld;compiler-rt"), and saw the following error when opening compiler-rt/lib/profile/InstrProfilingFile.c. I only saw this kind of error in files under compiler-rt folder. For files under other folder...
"A fatal error has occurred and debugging needs to be terminated. For more details, please see the Microsoft Help and Support web site. HRESULT=0x8000ffff. ErrorCode=0x0." That VS2017 is one big disaster :( So if you have any idea how can I got into debugging of not-started-yet pro...