That is how many lands you should play in a Commander deck in Magic: The Gathering. There are a lot of minor nuances to the total amount of land you should be playing, both based on how high your mana curve is and what colours your commander gives you access to. Decks that have gree...
Lands Our last major category comes down to the building blocks of any Magic deck - the lands. We will definitely touch on building a mana base in a future article, but there are some basics (pun intended) that you should always be thinking about: How many lands you need to cast your...
Ramp and land drops are super important for this deck. You must be prepared to deal with graveyard hate that forces you to play out your creatures fairly. Besides your ramp pieces, you’ve also got a few value lands. You have got a suite of early mana dorks to help you to accelerate...
The other theme of Mutant Menace is mill. Rad counters cause a player to mill cards equal to how many rad counters they have at the start of their precombat main phase. This enables other cards in the deck, which can interact with cards that were milled that turn by casting them or pu...
How Many Lands Do You Need for a Commander Draft? Since Commander Drafts leave you with a 60-card deck rather than 40, you’re going to want to run between 25-28 lands, depending on your mana curve and strategy. These land counts are above average because games generally go long (10+...
That said, actually getting started in Commander and constructing your first deck is a bit of a steep hill to climb. Tobuild a Commander deckyou need 100 cards, and all of them, aside from basic lands, have to be different, so it can be very hard to know where to start. It gets ...
Finding ways to maximize the value of each piece of cardboard in the deck is one of his favorite things to explore, especially if it involves putting lands in the graveyard! Outside of Magic, Brian works as a consultant in the marine industry, turning his passion for boats and ships into...
Finally, Xyris, the Writhing Storm's deck truly rewards preparation. If you've laid the groundwork for Xyris's arrival, your first wheel will be lethal in a matter of seconds. Get a lot of lands, plop down an Ogre Battledriver and an Outpost Siege, cast Xyris into Molten Psyche, and...
We all know how powerful Orcish Bowmasters and Aragorn the Unifier are, but what about the cards that slipped under the radar but are capable of making big plays in Commander? While these cards might not fit into every deck, and they’re not as big and splashy as many of their counterpa...
However, certain elements are recognizable, like designing a deck around a legendary creature (one of thefive legendary dragons from the Legends set, which we’ll get to later), and limiting decks to only include one of each card excluding basic lands. ...