<DrawMeshFeature.cs>+<DrawMeshPass.cs>DrawMeshInstancedProcedural()+DrawLitMeshInstanced_Setup() DrawMeshInstanceIndirect 绘制Instance时,除了需要提供绘制Instance的Mesh之外,还需要通过MaterialPropertyBlock设置绘制时所需要用到Compute shader计算的数据,另外需要用BufferArgs控制绘制的顶点数以及实例数量,绘制是开始的I...
public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset = 0, MaterialPropertyBlock properties = null); Parameters mesh The Mesh to draw. submeshIndex Which subset of the mesh to draw. This applies only...
与DrawMeshInstanced的区别:原本在InstanceCBuffer里所有定义的属性都变成了static属性,scope的宏定义也变成了空,所以导致想要获取LightMapST和LightProbe需要手动在Procedural的函数实现,从Instance的CBuffer通过InstanceID获取每个实例所对应的LightMapST,LightMapIndex,LightProbe的SH,Occlusion数值。 14.DrawMeshInstanceIndire...
DrawMeshInstancedProceduralAdd a "draw mesh with instancing" command.Draw a mesh using Procedural Instancing. This is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuf...
/// <summary>Wraps [DrawMeshInstancedIndirect](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.DrawMeshInstancedIndirect.html) on a CommandBuffer.</summary> /// <param name="mesh">[See CommandBuffer documentation](https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer....
publicclassCommandBufferTutorial:MonoBehaviour{publicMaterialmat;publicMeshmesh;privatevoidUpdate(){Graphics.DrawMesh(mesh,Matrix4x4.identity,mat,0);}} 基于网格(Mesh)的绘制命令 DrawMesh、DrawMeshInstanced、DrawMeshInstancedIndirect... publicclassCommandBufferTutorial:MonoBehaviour{publicMaterialsingleMat;publicMater...
描述 添加“通过实例化绘制网格”命令。 Draw a mesh using Procedural Instancing. This is similar toGraphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly using this method, rather than via a ComputeBuffer. IfMaterial.enableInstancing...
DrawMeshInstancedIndirect 添加“通过间接实例化绘制网格”命令。 DrawMeshInstancedProcedural 添加“通过实例化绘制网格”命令。Draw a mesh using Procedural Instancing. This is similar to Graphics.DrawMeshInstancedIndirect, except that when the instance count is known from script, it can be supplied directly...
DrawMeshInstancedIndirect Add a "draw mesh with indirect instancing" command. DrawProcedural "draw procedural geometry" コマンドを追加。 DrawProceduralIndirect "draw procedural geometry" コマンドを追加。 DrawRenderer Draw Renderer コマンドを追加します。 EnableShaderKeyword Adds a command to enable glo...
DrawMeshInstancedIndirect Add a "draw mesh with indirect instancing" command. DrawProcedural Add a "draw procedural geometry" command. DrawProceduralIndirect Add a "draw procedural geometry" command. DrawRenderer Add a "draw renderer" command. EnableScissorRect Add a command to enable the hardware sci...