We will cover examples of how to use the /summon command to summon a skeleton and another more complicated example that shows how to summon a tame horse wearing a saddle. Summon a Skeleton In this example, we will summon a skeleton in Minecraft Java Edition (PC/Mac) 1.20 with the followi...
slotId: int An integer to specify the slot. slotType: EntityEquipmentSlot Entity equipment slot TargetBlockPosition: x y z: positionEnumsToolAn enum of mainhand or offhand. Items available only in Minecraft Education Edition require the Education Edition toggle to be active. Those items are ma...
Usually, Minecraft structures can be built using only common building blocks – planks, stones, and others. They are completely square blocks with no additional features. But that’s not the case with the “/fill” command. This command allows you touse every placeable block in the gameto ma...
登录 版本 Minecraft Bedrock Stable APIs Contribute 下载PDF 使用英语阅读 保存 添加到集合 添加到计划 通过 Facebookx.com 共享LinkedIn电子邮件 打印 /locateCommand 项目 2023/12/06 2 个参与者 反馈 本文内容 Usage Arguments Enums Finds the nearest specified biome or structure if it exists in the curren...
HorseMount is a flexible player mount system for Minecraft. It allows players to summon and dismiss horse mounts with a simple command. Players can also choose to set their default mount via command or sign from 140 different mount types. dev.bukkit.org/bukkit-plugins/horsemount/ Topics jav...
slotId: int An integer to specify the slot. slotType: EntityEquipmentSlot Entity equipment slot TargetBlockPosition: x y z: positionEnumsToolAn enum of mainhand or offhand. Items available only in Minecraft Education Edition require the Education Edition toggle to be active. Those items are ma...
player: target The player to receive the effect. A player namestringortarget selectorto identify the player. seconds: int Anintegerthat specifies the duration, in seconds, of this effect. Default:30. Enums Effect Effect Values witherWither ...
player: target The player to receive the effect. A player namestringortarget selectorto identify the player. seconds: int Anintegerthat specifies the duration, in seconds, of this effect. Default:30. Enums Effect Effect Values witherWither ...
player: target The player to receive the effect. A player namestringortarget selectorto identify the player. seconds: int Anintegerthat specifies the duration, in seconds, of this effect. Default:30. Enums Effect Effect Values witherWither ...
player: target The player to receive the effect. A player namestringortarget selectorto identify the player. seconds: int Anintegerthat specifies the duration, in seconds, of this effect. Default:30. Enums Effect Effect Values witherWither ...