/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loo
minecraft:nether_sprouts_scatter_feature minecraft:birch_tree_with_optional_beehive_feature minecraft:beehive_east_feature minecraft:fern_double_plant_lower_feature minecraft:roofed_tree_with_vines_feature minecraft:fixup_fern_double_plant_upper_position_feature minecraft:cave_vine_snap_to_ceiling_feature ...
WHAT DID THOSE LITTLE SNOTNOSES DO TO MY ENERGY BAR? GODDAMMIT, WHAT THE FUCK IS THIS SHIT?!”) I could keep pushing through, but that would ultimately turn the blog into more of a chore than the pleasure it normally is, which I’m sure would also cause the quality of posts to su...
Then in the folder create asound_definitions.jsonfile. Now you need to define your new sound. The JSON object name is the name you’re going to use in the playsound command. To simplify, look at the example below, it is “custom.crowd”. As a good practice, I suggest organizing your...
home 每 Teleport to spawn point hunger- Sets your hunger level to predefined figures infiniteitems - Toggles infinite items on/off invrotate [line|item] - Rotates your inventory hotbar with the next line. You can rotate just a single item or the whole line ...
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...
minecraft:underwater_magma_snap_to_surface_feature minecraft:crimson_roots_feature minecraft:optional_tall_grass_feature minecraft:nether_sprouts_feature minecraft:random_roofed_forest_feature_with_leaf_litter_feature minecraft:warped_roots_feature
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...