/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...
Then in the folder create asound_definitions.jsonfile. Now you need to define your new sound. The JSON object name is the name you’re going to use in the playsound command. To simplify, look at the example below, it is “custom.crowd”. As a good practice, I suggest organizing your...
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...