SetWorldSpawn Command in Minecraft Java Edition (PC/Mac) In Minecraft Java Edition (PC/Mac), the syntax to set the world spawn point is: /setworldspawn [pos] Definitions pos is optional. It is the x y z coordinate to use for the world spawnpoint. If you don't specify a coordinate,...
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...
minecraft:monument minecraft:stronghold minecraft:temple minecraft:village minecraft:mansion minecraft:shipwreck minecraft:buried_treasure minecraft:ruins minecraft:pillager_outpost minecraft:ruined_portal minecraft:bastion_remnant minecraft:ancient_city minecraft:trail_ruins minecraft:trial_chambersค...
the <name of the block> has to be replaced with the name of the in-game block you want to use to fill that given area. For example: “/fill 1380 65 -5193 1389 74 -5202 minecraft:diamond_block” will spawn a huge
The/locatecommand doesn't actually locate the nearest object to you. Example 1: nearest stronghold not found Steps to reproduce: Use the seed picker to generate "Coastal Village" in creative mode. You will spawn at 960,4. From that location, the/locate strongholdcommand says the nearest stron...
使用Bing翻译,英文资源来自Minecraft WiKi,内容来自http://minecraft-zh.gamepedia.com/Minecraft_Wiki 中文Minecraft WiKi。学 分享20赞 pixelmon吧 nice泰乐迪 不知不觉中...重铸7.0.7更新了 此次更新更多的应该是更改、添加新的模型。 添加的精灵不多(这次有究极奈克洛兹玛!) 大家都期待很久的究极爆发也出来了...
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useNewChunksOnly:BooleanABooleanto specify whether to use new chunks only. Default:false. Enums Biome Values the_end ocean plains desert extreme_hills forest taiga swampland river hell legacy_frozen_ocean frozen_river ice_plains ice_mountains ...
hideParticles: Boolean A Boolean that specifies the visual representation of the effect. Default: false. player: target The player to receive the effect. A player name string or target selector to identify the player. seconds: int An integer that specifies the duration, in seconds, of this ef...
/loot spawn <position: x y z> mine <TargetBlockPosition: x y z> [<tool>|mainhand|offhand: Tool]Give loot to player using a loot table while looting using a tool.Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand...