This Minecraft tutorial explains how to use the /locate command with screenshots and step-by-step instructions. Now you can quickly and easily find biomes, points of interest, and structures in Minecraft with the /locate command. You can then use the /tp
Minecraft Bedrock Stable APIs dialogue difficulty effect enchant event execute fill fog function gamemode gamerule gametest give help hud inputpermission kick kill list locate loot me mobevent music op particle permission place playanimation playsound ...
slotId: int An integer to specify the slot. slotType: EntityEquipmentSlot Entity equipment slot TargetBlockPosition: x y z: positionEnumsToolAn enum of mainhand or offhand. Items available only in Minecraft Education Edition require the Education Edition toggle to be active. Those items are ma...
above the Command Menu. Up to six of these Situation Commands can appear at once; if a seventh Situation Command becomes available, the oldest one disappears. During the final fight against theDemon Tidein theKeyblade GraveyardinKingdom Hearts III, up to 17 Situation Commands can appear at ...
Go to the game’s installation directory. Locategame.datfile and create a copy of that file in the same directory. Now, right-click the originalgame.datfile and selectDelete. Rename the copied game.dat file togame.dat. Now locategenerals.exe, create a copy, remove the original, and renam...
command: codebuilderargs Astringof the command to run. Must be a valid command. destination: x y z: position dimension: Dimension end: x y z: position objective:ScoreboardObjectives operation: compareoperator origin: target The target of the command to execute. Must be a player name ortarget...
checkForBlocks: Boolean A Boolean value to prevent teleporting the player if the location they would end up in is occupied by blocks if true. Default: false. destination: x y z: position The vector [x y z] position to teleport entities to. destination: target A string or target selector...
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/locate biome <biome: Biome> Arguments biome: Biome structure: StructureFeature useNewChunksOnly:BooleanABooleanto specify whether to use new chunks only. Default:false. Enums Biome Values the_end ocean plains desert extreme_hills forest
checkForBlocks:BooleanABooleanvalue to prevent teleporting the player if the location they would end up in is occupied by blocks iftrue. Default:false. destination: x y z: position Thevector[x y z] position to teleport entities to.