Give loot to player, killing entity using tool/loot give <players: target> loot <loot_table: string> [<tool>|mainhand|offhand: Tool]Give loot to player using the loot table from killing an entity using a tool.Give loot to player, mining a block using tool/loot give <players: target>...
When killed, the zombie would drop all of the diamond armor so that you can add it to your inventory. Finally, the zombie will be given the active effect (ie: potion effect) of Strength II. You can use this generator tool to create a mob as complex as you wish! Give it a try!
Same as /give and /i itemdamage - Turn item damage on/off. This means you will never have to repair an item again itemname - Use this command to discover the itemname and ID of your currently selected item.itemstack [QUANTITY] -Gives the player the specified quantity of maximum item ...
Add passive effects to the item. When the player is holding or wearing the item, give the player the effect [potion effect] /rpgitem [object] power rainbow cooling time [integer value] count [integer value] Add rainbow skills to [objects], [cooldown] for the game. [number] is integer...
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effect<list|removeTYPE|addTYPE[DURATION][STRENGTH]>-Configurespotioneffectsontheplayer enchant<list|remove|addTYPE[LEVEL]>-Enchantsthecurrentlyselecteditem endermanpickup[enable|disable]-Endermancommandtoenable/disableblockpickup explode[SIZE]-Setsoffanexplosioninyourcurrentlocation. exterminate[SIZE]-KillNPC...