/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
Sets the durability to infinite. This means the item should never break /rpgitem [articles] durability togglebar Toggles the display of the tooltip Based Durability bar /rpgitem [product] durability Durability[integer value] Sets the durability for the item. The durability is the number of times...
Here is a saint so beloved and revered for his capacity to heal any and all ailments that his very feast, celebrated February 10th or 23rd depending on the calendar, is understood to be a last chance to ward off the Čuma, a spirit of disease and illness sometimes said to be the wrat...
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....