/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
Sets the durability to infinite. This means the item should never break /rpgitem [articles] durability togglebar Toggles the display of the tooltip Based Durability bar /rpgitem [product] durability Durability[integer value] Sets the durability for the item. The durability is the number of times...
Once our work was complete, we sent all the proceeds raised by the working to our Cabula, and gave the good Saint one final battery of prayers in thanks for his swift intercession, praising him for his good works and petitioning him once more over to elevate the wealth, prosperity, and ...
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int Anintegerthat may have been applied to this effect. Sample values range typically from 0 to 4. Default:0. effect: Effect Anenumto specify the effect being added or removed....
/effect <player: target> <effect: Effect> infinite [amplifier: int] [hideParticles: Boolean] Arguments amplifier: int An integer that may have been applied to this effect. Sample values range typically from 0 to 4. Default: 0. effect: Effect An enum to specify the effect being added or ...