Clear effect /effect <player: target> clear Clear the effect for a target player. Add effect /effect <player: target> <effect: Effect> [seconds: int] [amplifier: int] [hideParticles: Boolean] Add effect to target player with optionalseconds,amplifier, andhideParticles. ...
port to port, or supply facility to airbase, etc. The cargo is not unloaded onto the map but instead moved from the starting cargo source into one of the transporting units assigned to the mission, transported to the destination, and then moved from ...
Clear effect /effect <player: target> clear [effect: Effect] Clear the effect for a target player. Add effect /effect <player: target> <effect: Effect> [seconds: int] [amplifier: int] [hideParticles: Boolean] Add effect to target player with optionalseconds,amplifier, andhideParticles. ...
Clear effect /effect <player: target> clear [effect: Effect] Clear the effect for a target player. Add effect /effect <player: target> <effect: Effect> [seconds: int] [amplifier: int] [hideParticles: Boolean] Add effect to target player with optionalseconds,amplifier, andhideParticles. ...