didn’t push the envelope far enough. For the third entry, game director Jennifer Estaris says, “we knew we wanted to do a major change. We wanted to make a splash.” Estaris’ use of the word “splash” is instructive: at various points duringMonument Valley 3, water...
didn’t push the envelope far enough. For the third entry, game director Jennifer Estaris says, “we knew we wanted to do a major change. We wanted to make a splash.” Estaris’ use of the word “splash” is instructive: at various points duringMonument Valley 3, water...