所以根据我们的示例模型特征,我选取了以下三个对应的官方装扮(此处改口叫装扮没有问题,是因为官方装扮就是官方 Mod,这是上一章描述过的)。 接着我们使用 SybarisArcEditor 导出这三个装扮的 Mod 文件(导出方式也已在第二章讲过)。 总结 本章我们获取到了用于移植的原模型,并进行了一些必要的预处理操作,接着我们...
1. 获取身体模型 幸运的是官方身体也是 Mod 的一种,我们可以在“SybarisArcEditor”中搜索 body 来获取到官方的身体模型,或者我在之前的“Mod 制作工具”整合中也留了一份。 和正常的 Mod 一样,我们将 model 文件导入到 Blender 即可。 2. 调整身体姿势 可以看到身体模型的默认姿势成 C 型的扭曲状,这种姿势适...
UpdatedFeb 12, 2025 C# Neerhom/COM3D2.ModLoader Star40 Code Issues Pull requests Sybaris patcher for GameData-like functionality. com3d2 UpdatedJan 3, 2021 C# eiurur/Mukuu Sponsor Star29 Code Issues Pull requests COM3D2 MOD Search Site. ...
Sybaris Patcher that adds new categories to maid edit. com3d2 UpdatedJun 25, 2020 C# Automatically switch outfit per scene com3d2 UpdatedJan 2, 2024 C# A light and simple cheat menu to help obsolete MaidFiddler. com3d2bepinex UpdatedAug 2, 2024 ...
首先SybarisArcEditor 必须放在游戏根目录才能起效。 既然是导出器,那第一件事就是要确定我们要导出的文件名。一般获取装扮文件名的方式是首先在游戏中同时按下“M”,“O”,“D”三个字母,调出游戏左上角内置的导出菜单,接着选择装扮再点击导出按钮即可从导出弹窗中看到装扮名称信息。(实际上 SybarisArcEditor 也内置...
Refer to instructions in Core and GUI folders. Contents of the repository Core Contains the core plug-in that is put in the game itself. Uses Sybaris and UnityInjector to get patched into the game. GUI The GUI application of Maid Fiddler made in Qt with Python backend....
导出COM3D2模型为MMD可用资源的插件,解压后放在..\COM3D2\KISS\COM3D2\Sybaris\UnityInjector下,在人物编辑时按F8进入导出界面。 (0)踩踩(0) 所需:5积分 采集内存、cpu生成图表工具 2025-03-06 16:19:13 积分:1 本程序实现通过碾压车碾压数据拟合大坝建设动态模型,总体实现三个功能:建模、 ...
Contains the core plug-in that is put in the game itself. Uses Sybaris and UnityInjector to get patched into the game. GUI The GUI application of Maid Fiddler made in Qt with Python backend. Releases23 Version 1.0.8.2Latest Dec 5, 2020 ...
Uses ReiPatcher/Sybaris and UnityInjector to get patched into the game. 18 + 19 + ### Terminal 20 + 21 + A simple terminal written in Python that allows to directly control the core plug-in. 22 + 23 + ### GUI 24 + 25 + The GUI application of Maid Fiddler.0 ...
// #author ghorsington // #name Texture Wrap Extender For SceneCapture // #desc Make textures repeated for SceneCapture // #ref ${BepInExRoot}/../Sybaris/UnityInjector/COM3D2.SceneCapture.Plugin.dll using UnityEngine; using HarmonyLib; using System.Reflection.Emit; using System.Collections....