ARRAY COLLISION SYSTEM -GMS1&2 Details 8 Reviews Preview Related Share FlagDescription COMPATIBLE WITH BOTH GMS1 & GMS2 This is a global array based collision system that can be used for Topdown or Platform games. It features: Array-based collision engine Basic player controls Advanced Camera...
This code is called in the Step event of a controller, and the performance seems smooth for 50 players per team... way more than I need. But I am also interested in advice for performance N Nidoking Über GameMaker Oct 7, 2021 #2 If the problem is that you don't want instances...
I am not sure how to take it from here can anyone help me? I think we could setup a set of simultaneous equations to solve this, but here are may possible solutions which conserve momentum and energy. For instance B could be stationary after the collision. Example 2 When we are stuck ...