Using Pyxel, a lightweight game engine built with Python, I embarked on a mini-experiment to see how much of the game creation process could be automated. My endeavor culminated in a reasonably functional game,
HumanEval: 164 handwritten Python programming problems with a function signature, docstring, body, and several unit tests. Prompts & generation: in a zero-shot setting, we use function signatures as prompts to the models and generate code until some stop words. By default, top-p sampling is ...