An XNA Animated Sprite Component for Windows Phone, PC, and Xbox by Joel Ivory Johnson A proof of concept for an animated sprite component that I am developing to run in XNA projects on Windows Phone, PC, and Xbox. The component allows animation information to be a part of the project's...
Revert "Add Spritelab App Entrypoint" Jul 16, 2019 aws Fix offsite backups verification IAM role + add Honeybadger reporting Jul 10, 2019 bin Merge branch 'staging' into use-external-remark-plugins Jul 12, 2019 config updates based on feedback ...
You'll load sprite assets, implement collision detection, and code the menu and score-keeping logic. Enjoy. (2 hour YouTube course): https://www.freecodecamp.org/news/create-a-pc-game-using-javascript/ Quote of the Week: "I often compare open source to science. Science took this whole...
format.DateTimeFormatter; 32import org.joda.time.format.ISODateTimeFormat; 45 private static final Logger l = LoggerFactory.getLogger(JongoResultSetHandler.class); 46 private static final DateTimeFormatter dateTimeFTR = ISODateTimeFormat.dateTime(); 47 private static final DateTimeFormatter dateFTR = ISO...
415-436-9333 x101 (katina@eff.org) 15 aug 2002 techno. industrial. n:CODE [ flyer ] Main Room: Barefoot (orangeAge / Aranji) Jeff Richmond (orangeAge / Aranji) j:miah (orangeAge / Aranji) Reid Oda (orangeAge / Aranji) Amber (CODE / Sister SF) Lounge: Joe Radio (Death Gu...
I’ve discovered a few issues so far that for the purpose of record and reference I’ll post here in game lab. First up.I have a player character that I’m animating via a spritesheet. I need the character to be able to face left and right. ...
textSprite = textSprite; this.restartImg = restartImg; this.draw(); }; /** * Dimensions used in the panel. * @enum {number} */ GameOverPanel.dimensions = { TEXT_X: 0, TEXT_Y: 13, TEXT_WIDTH: 191, TEXT_HEIGHT: 11, RESTART_WIDTH: 36, RESTART_HEIGHT: 32 }; GameOverPanel....
https://marketplace.visualstudio.com/search?target=VSCode&category=All%20categories&sortBy=Installs Python 23M Microsoft Linting, Debugging (multi-threaded, remote), Intellisense, Jupyter Notebooks, code formatting, refactoring, unit tests, snippets, and more. ...
assets/tmx/lab.png assets/tmx/map_1.tmx assets/tmx/map_2.tmx assets/tmx/map_3.tmx assets/tmx/object_button_red.png assets/tmx/scn_dark.png assets/tmx/scn_island.png assets/tmx/scn_sunny.png assets/tmx/scn_sunset.png assets/tmx/scn_underground.png ...
A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more - command-tab/awesome-n64-development