hAxis and vAxis are the default directions for forward + // (inverted) and upwards. + + TGLMatrix& cb = fCurrentCamera->RefCamBase(); + cb.Set(cb.GetTranslation(), vAxis, hAxis); + fCurrentCamera->Setup(fOverallBoundingBox, kTRUE); + if (redraw) + RequestDraw(); ...
Finally, an additional length scale correction is made to DOROS data for each beam and in both of the two transverse directions. The calibration using vertices, both for DOROS and nominal LHC positions, determines only the average length scale for the two beams. The calibrations of each beam ...
point (IP) in both forward/backward directions. The foreseen length [4] using iron as passive material will be of about 3 m. They will extend up to the 14.10 m mark, leaving a space of about 4 m before the first LHC quadrupole. ...
It has the same softness and durability in all directions; the stainless steel hose pitch is flexible, has good scalability, no obstruction and stiffness. There is a certain tensile strength between the joints and the buckles of the stainless steel thread hose, so as to prevent the failure of...
forming corrugations under the contraction force of elastic layers • Shrink in MD/CD directions • Expand in THK direction Biaxially oriented microporous film PE biaxial) + CaCO3 (unaxial vs the mechanism and kinetics of void formation and growth in particulate filled PE composites $- d ltil...
forming corrugations under the contraction force of elastic layers • Shrink in MD/CD directions • Expand in THK direction Biaxially oriented microporous film PE biaxial) + CaCO3 (unaxial vs the mechanism and kinetics of void formation and growth in particulate filled PE composites $- d ltil...
hAxis and vAxis are the default directions for forward + // (inverted) and upwards. + + TGLMatrix& cb = fCurrentCamera->RefCamBase(); + cb.Set(cb.GetTranslation(), vAxis, hAxis); + fCurrentCamera->Setup(fOverallBoundingBox, kTRUE); + if (redraw) + RequestDraw(); +...
hAxis and vAxis are the default directions for forward + // (inverted) and upwards. + + TGLMatrix& cb = fCurrentCamera->RefCamBase(); + cb.Set(cb.GetTranslation(), vAxis, hAxis); + fCurrentCamera->Setup(fOverallBoundingBox, kTRUE); + if (redraw) + RequestDraw(); +}...