我尝试将其作为环境变量添加到.bashrc,但没有效果: export CUDA_TOOLKIT_ROOT_DIR=/usr/local/cuda-5.5 我该如何正确地Specify CUDA_TOOLKIT_ROOT_DIR? nano ~/.bashrc。然后将以下行添加到文件中: export PATH=$PATH:/usr/local/cuda/bin export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:/usr/local/cuda/lib:/u...
例如,如果安装的是Visual Studio 2019和CUDA 11.4,可以使用以下命令生成Visual Studio 2019的解决方案:cmake -G "Visual Studio 16 2019" -DCMAKE_CUDA_COMPILER="/path/to/cuda/bin/nvcc" /path/to/source 总结起来,要解决"未找到CUDA工具集"的错误,需要确保正确安装了CUDA工具集,并在CMake配置中正确设置CUDA...
#CMakeLists.txt to build hellocuda.cucmake_minimum_required(VERSION 2.8) find_package(CUDA QUIET REQUIRED)#Specify binary name and source file to build it from#add_library(utils utils.cpp)cuda_add_executable( squaresum test.cpp squaresum.cu utils.cu)#target_link_libraries(squaresum utils) t...
确认CMake是否正确安装:首先,确保你已经正确安装了CMake,并且CMake的可执行文件路径已经添加到系统的环境变量中。你可以在命令行中输入cmake --version来验证CMake是否正确安装。 检查CMAKE_ROOT变量:如果CMake已经正确安装,但仍然出现该错误,那么可能是CMAKE_ROOT变量没有正确设置。CMAKE_ROOT是CMake用来定位其安装...
1、CMAKE_MINIMUM_REQUIRED(VERSION 2.8) #CMake 最低版本要求,低于2.8 构建构过程会被终止 2、PROJECT(gpuMat) #定义工程名称 3、FIND_PACKAGE(CUDA REQUIRED) find_package 为外部工程加载设置。 find_package(<package>[version][EXACT][QUIET][[REQUIRED|COMPONENTS][components...]][NO_POLICY_SCOPE]) ...
-T <toolset-name> = Specify toolset name if supported by 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 生成Make file 第一次需要输入"cmake -G"Unix Makefiles" …/",尤其是电脑装了Visual Studio如果直接"cmake …"会生成VS的工程文件,所以这里需要指定下,...
this # You should always specify a range with the newest # and oldest tested versions of CMake. This will ensure # you pick up the best policies. cmake_minimum_required(VERSION 3.1...3.22) # This is your project statement. You should always list languages; # Listing the version is...
(CMAKE_CUDA_COMPILER) endif() #Allow the user to specify a host compiler if(NOT $ENV{CUDAHOSTCXX} STREQUAL "") get_filename_component(CMAKE_CUDA_HOST_COMPILER $ENV{CUDAHOSTCXX} PROGRAM) if(NOT EXISTS ${CMAKE_CUDA_HOST_COMPILER}) message(FATAL_ERROR "Could not find c...
cmake_minimum_required(VERSION3.10)project(TutorialVERSION1.0)###增加版本号configure_file(TutorialConfig.h.inTutorialConfig.h)##我们需要配置一个头文件TutorialConfig.h,用来将版本号传入到源代码中去。set(CMAKE_CXX_STANDARD11)# specify the C++ standardset(CMAKE_CXX_STANDARD_REQUIREDTrue...
# Here you need to specify the source type which belongs to cc or cu. function(register_unity_group TYPE) # Get UNITY_TARGET from CMAKE_CURRENT_SOURCE_DIR. string(REPLACE "${PADDLE_SOURCE_DIR}/paddle/fluid/" "" UNITY_TARGET ${CMAKE_CURRENT_SOURCE_DIR}) string(REPLACE "/" "_" UNITY...