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FGlobalShader { DECLARE_SHADER_TYPE(FCloud3DNoiseCS, Global) public: static bool ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters) { return IsFeatureLevelSupported(Parameters.Platform, ERHIFeatureLevel::SM5); } static void ModifyCompilationEnvironment(const FGlobalShader...
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The scale property will affect the size of the billboard, but not the cloud's actual appearance. cloud.scale = new Cesium.Cartesian2(12, 8); cloud.scale = new Cesium.Cartesian2(24, 10); To modify the cloud's appearance, modify its maximumSize and slice properties. See: CumulusCloud#...
ShaderStage SlimMesh API Overview Interface Summary SlimMesh Struct Summary MeshInfo VR Engine 说明 C# Unity3D平台 Overview Class Summary HvrApi GetHvrSdkVersion GetHelmetHandle GetControllerHandle GetRenderHandle EnableSvsEffect (Not Supported) EnableHiAnalytics HVRArmModel ...
better point selection shader Packer formerly experimentalPackeris enabled by default loaded point data have to marked for packing (shield icon next to file path on main panel, like with other blender datablocks), the rest is automatic, driven by blend file save and load events ...
Implementing theSkip traversal mechanismcould greatly improve performance of b3dm (mesh) tiles, but requires a shader/Stencil buffer-based implementation which manually manges Z-culling. This is a very wanted feature and contributions would be greatly appreciated. ...
Unity glTFast uses custom shader graphs that you have to include in builds in order to make materials work. If materials are fine in the Unity Editor but not in builds, chances are some shaders (or variants) are missing.Read the section Materials and Shader Variants in the Documentation ...
AppGallery Connect does not have so many types of possible errors as defined in Firebase, and common errors are contained in various exception types. Therefore, when using AppGallery Connect, you can capture error messages using various types of common exceptions. When the getCode() method of ...