Client-side prediction + server reconciliation.Now, at t = 250, the server says “based on what I’ve seen up to your request #1, your position is x = 11”. Because the server is authoritative, it sets the character position at x = 11. Now let’s assume the client keeps a copy ...
We propose a prediction model based on an ensemble blender of an online matrix factorization CF model and a logistic regression model trained on item metadata with a probabilistic feature inclusion strategy. The final prediction is a blend of the two models on a weighted regret approach. We ...
MIT license UnityLockstep Currently the rollback of adding and changing entities should be stable. If you spawn or navigate entities in multiple game-instances, all simulations will end up in a synced state, no matter how many packets drop or how high the lag is. Clientside prediction makes ...
Repository files navigation README MIT license License UnityUnetMovement This repository contains Unity3d unet based server-authoritative movement script with client-side prediction and reconciliation. Based on this http://www.gabrielgambetta.com/fast_paced_multiplayer.html awesome posts.About...
prediction com.microsoft.azure.cognitiveservices.vision.customvision.prediction.models com.microsoft.azure.cognitiveservices.vision.customvision.training com.microsoft.azure.cognitiveservices.vision.customvision.training.models com.microsoft.azure.cognitiveservices.vision.faceapi com.mic...
prediction com.microsoft.azure.cognitiveservices.vision.customvision.prediction.models com.microsoft.azure.cognitiveservices.vision.customvision.training com.microsoft.azure.cognitiveservices.vision.customvision.training.models com.microsoft.azure.cognitiveservices.vision.faceapi com.micro...
com.azure.communication.identity.models com.azure.communication.phonenumbers.models com.azure.communication.phonenumbers com.azure.communication.sms.models com.azure.communication.sms com.azure.core.annotation com.azure.core.util.builder com.azure.core.credential ...
Calibration and prediction of streaming-server performance Streaming media is gaining in popularity for viewing both, video-on-demand content as well as live Webcasts. Streaming servers must meet strict data- delivery timing constraints in order to provide acceptable viewing quality. These const... M...
Vector CBaseEntity::FireBullets3 ( Vector vecSrc, Vector vecDirShooting, float flSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand ) { float x, y, z; Expand Down 44 changes: 22 addi...
This function can take a browser-based image element () that is a GIF, and returns an array of prediction arrays. It breaks a GIF into its frames and runsclassifyon each with a given configuration. This can take a while, as GIFs are frequently hundreds of frames. // Returns...