Namespace: System.Data.Metadata.Edm Assembly: System.Data.Entity.dll Describes the .NET primitive types, conceptual model primitive types, and storage provider-specific primitive types.C# Copy public sealed c
Represents a primitive type. This API was introduced in Visual Studio 14 Update 2 (DkmApiVersion.VS14Update2).C++ Copy public ref class DkmNativeCppPrimitiveType : Microsoft::VisualStudio::Debugger::Native::Cpp::DkmNativeCppTypeInheritance MarshalByRefObject DkmDataContainer Dkm...
ConversionType Cooldown Cooldown.Data CoroutineRunner CountItems CreateDictionary CreateList CreateStruct CreateStructDescriptor CreateStructOption CreateTextureOptions CrossProduct<T> CustomEvent CustomEventArgs CustomEventDescriptor CustomPropertyDrawerInspector CustomPropertyProviderSettings DebugDictionary<TKey, T...
ConversionType Cooldown Cooldown.Data CoroutineRunner CountItems CreateDictionary CreateList CreateStruct CreateStructDescriptor CreateStructOption CreateTextureOptions CrossProduct<T> CSharpNameUtility CustomEvent CustomEventArgs Custom...
LayerType LightType LoadState LogicOp LogPathType LogType LoadOp MouseAction MemoryPropertyFlagBits MemCreateUsage PixelFormat PrimitiveMode ProjectionType PipelineBindPoint PipelineStageFlagBits PassType QueueType RenderingPathType RenderingSortType RenderTargetType ResourceType ...
One of the standard primitive types: Boolean, Integer, String. A type that is defined in your model. A parameterized value of a template type, written Template<Parameter>. See Template Types. You can also write the name of a type that you have not yet defined in your model. The name ...
Begins configuration of a lightweight convention that applies to all primitive properties of the specified type in the model. (Inherited from Convention) Types() Begins configuration of a lightweight convention that applies to all mapped types in the model. (Inherited from Convention) Types<T...
They can be used on primitive types.inl main () = join heap {q = {a=1i32; n={b=heap 2i32; c=3i32}}} type Heap1 = {l0 : int32} and Heap0 = {l0 : int32; l1 : Heap1; l2 : int32} let rec method0 () : Heap0 = let v0 : Heap1 = {l0 = 2} : Heap1 {l0...
AGSL exposes two primitive uniform data types (float, int) and two specialized types (colors, shaders) that are outlined below. Primitive Uniforms There are two primitive uniform types supported by AGSL, float and int. For these types and uniforms representing a grouping of these types, like ...
D3D11_PRIMITIVE_TOPOLOGY enumeration (Windows) Operator[] function (Windows) IMpeg2PsiParser::GetRecordElementaryPid method (Windows) MIBEntryGetFirst callback function (Windows) RASMONITORDLG structure (Windows) ISequentialStream::RemoteWrite method (Windows) InterlockedIncrementRelease64 function (Windows...