enabled.init(mta.en, f, globals); Vec3D colors2[3];memcpy(colors2, f.getBuffer() + mta.p.colors.ofsKeys,sizeof(Vec3D) *3);for(size_ti =0; i<3; ++i) {floatopacity = *reinterpret_cast<int16_t*>(f.getBuffer() + mta.p.opacity.ofsKeys + i *2); colors[i] = Vec4D(colors...