* Initializes the world of objects and classes.** At first, the function bootstraps the class ...
//The following example attaches various HWNDs to the CWindow objects //and calls CWindow::CenterWindow() for each of them CWindow childWindow, popupWindow, overlappedWindow; childWindow.Attach(hWndChild); //a window created with WS_CHILD style childWindow.CenterWindow(); //This will center th...
For a default-constructed thread object, the thread::get_id method returns an object that has a value that's the same for all default-constructed thread objects and different from the value that's returned by this_thread::get_id for any thread of execution that could be joined at the ...
For example a class A and class B. In these two classes I have a private variable var. I have created two objects of the two classes in the main (e.g. obj1 and obj2). Next I would like to make a statement of the form obj1 = obj2. To do this, I want to...
The top layer of the OpenVPN 3 client is implemented intest/ovpncli/cli.cppandopenvpn/client/cliopt.hpp. Most of what this code does is marshalling the configuration and dispatching the higher-level objects that implement the OpenVPN client session. ...
Frees a specified number of objects from storage beginning at a specified position. C++ voiddeallocate(void* ptr,std::size_tcount); Parameters ptr A pointer to the first object to be deallocated from storage. count The number of objects to be deallocated from storage. ...
A "rich edit control" is a window in which the user can enter and edit text. The text can be assigned character and paragraph formatting, and can include embedded OLE objects. Rich edit controls provide a programming interface for formatting text. However, an application must implement any ...
Using global CImage objects in a DLL is not recommended. If you need to use a global CImage object in a DLL, call CImage::ReleaseGDIPlus to explicitly release resources used by GDI+.CImage::CreateCreates a CImage bitmap and attach it to the previously constructed CImage object....
The definition of "validity" depends on the object's class. As a rule, the function should do a "shallow check." That is, if an object contains pointers to other objects, it should check to see whether the pointers aren't NULL, but it shouldn't do validity testing on the objects ...
aligned on a 16-byte boundaryaligned_U_type au;// do placement new in the aligned memory on the stackU_type* u =new(&au) U_type(1.0f);if(nullptr!= u) {std::cout<<"value of u->i is "<< u->i <<std::endl;// must clean up placement objects manually!u->~U_type(); }...