Game of Thrones prequel House of the Dragon fared a lot better by keeping its focus on the machinations of family and regal politics and trusting the audience to follow along with its time jumps. Its success can be seen in just how hard the climax of the series hit. Lastly, there was t...
but their western counterparts tend towards the blank slate approach: the player creates the character then unleashes them on the world to participate in a the story. Bioware itself wrestled with this problem in itsDragon Ageseries: the first game gave players a multitude...
[Enter the Dragon] David MametThose who have “something to fall back on” invariably fall back on it. They intended to all along. That’s why they provided themselves with it. But those with no alternative see the world differently. [Unknown] ...