Tell CKAN how to install your mod, if needed. By default, CKAN will look for a folder named after the identifier and copy it to GameData for KSP1 or BepInEx/plugins for KSP2, which is correct and sufficient for many mods. If you need something more complex, add one install stanza p...
A CKAN file is designed to contain all the relevant meta-info about a mod, including its name, license, download location, dependencies, compatible versions of KSP, and the like. CKAN files are simply JSON files using UTF-8 as character-encoding. Except where stated otherwise all strings shou...
In order to download ModuleManager manually, you have to visit the MM thread here in the forum: The very first post of this thread contains multiple download links for MM to fit for different versions of KSP. You have to scroll down a bit to find them: ...
[GUI] In windows launch KSP_x64.exe by default rather than KSP.exe. (#1711 by: plague006; reviewed: dbent) [Core] Unlicense added to CKAN as an option for mods. (#1737 by: plague006; reviewed: techman83) [Core] CKAN will now read BuildID.txt for more accurate KSP versions (#...