the Holy Roman Empire, you are protected from invasion, and can learn how to succeed and advance as the servant of a strong liege lord. His realm's central position is a prime location to learn about the game's de jure drift mechanic (specifically, how it differs from the previous game...
Afterward, your weight will eventually drift back toward your target weight. The "Lose Weight" decision decreases your target weight, and the "Gain Weight" decision adds to your target weight. Ending those decisions brings your target weight back to what it was before. Switching to a [[...
- Restoring the HRE will now de jure drift all of Germania into the HRE, if Germania does not already exist at the time.- 如果日耳曼尼亚在那时候还不存在的话,成立神圣罗马帝国将会整合日耳曼尼亚的全部法理。- Reworked Norse/Norwegian names in Norway & North Atlantic to be more accurate- 重做...
Every year, your real weight will drift closer to your target weight. When you feast, your target weight[6] increases by 7[7], and when you hunt, your target weight[8] decreases by 4[9]. Afterward, your weight will eventually drift back toward your target weight. The "Lose Weight" ...
In addition to a character's current weight, each character also has a hidden "target weight" value, based mostly ontraits, which is the weight they are drifting toward. Every three years, your real weight will drift closer to your target weight. When youfeast, your target weight[8]increas...
it is also possible to lose dread through actions showing compassion or weakness, including releasing prisoners and accepting faction demands. Each character additionally hasnatural dreadwhich is the value towards which dread will drift over time (either up or down), at a base rate of 0.5 per mo...