change_prowess [value] [character (optional)] - Changes the prowess of a character clear_traits [character (optional)] - Removes all the traits of a character clear_character_modifiers [character (optional)] - Removes all the modifiers of a character set_nick(set_nickname) [nick_key] [chara...
This command removes the current nickname from the designated character. If no character is specified, then the current nickname of your character is removed. remove_relation Copy commandCopy syntax In-depth description, examples, and more Command: remove_relationRelation IDFirst Character IDSecond Cha...
Changes the faith to [faith id] for [character id] set_focus [focus id] [character id] Sets the focus to [focus id] for [character id] set_nick [nickname id] [character id] Gives [nickname id] to [character id] set_sexuality [sexuality id] [character id] Changes the sexual orienta...
This is useful both to avoid duplication, and to make sure that entries stay in sync with each other; for example if you ever change the description ofspecial_contract_march_short, theunlock_march_contractmessage will automatically change with it. ...
If I could pick any one thing to change about this? The name. Having two separate, but related, adventurer systems was not the smartest idea. Not so bad from a player's perspective, as all the adventurers just blend together, but having to specify which type of adventurer you mean when...
give_nickname = NICKNAME_ID to add nicknames. Later uses of give_nickname replace old nicknames. See nickname ID. employer = CHARACTER_ID, similar to set_employer = CHARACTER_ID effect, moves the scoped character to the specified character's court. give_council_position = COUNCILLOR_ID to ma...