If your mod's map size is the same as vanilla (8192x4096) or smaller, you're all set. Otherwise seethe next section. Tweaks for Larger Maps If your map is larger than vanilla (as specified viaWORLD_EXTENTS_XandWORLD_EXTENTS_Zdefines), you'll need to modify a couple of things. ...
Additional Terms. "Additional permissions" are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that...
WORLD_EXTENTS_X # Should be: map width - 1 WORLD_EXTENTS_Z # Shoud be: map height - 1 WATERLEVEL # Corresponds to the heights from the heightmap - if too low, no oceans/lakes will appear. If too high, the entire map will be covered with water common/defines/graphic/00_graphics....
Status 1.01 (CK3 1.4) Forum Paradox sub-forum Steam workshop Link Category:Modding The Kingdom of Heavenis a Total Conversion Mod forCrusader Kings III, which brings the large, interesting, engaging, world of the Third Crusade to your games! Play as figures such as Richard the Lionheart, He...
This repository contains shader code and mod integration example for the chasm terrain shader - the one used in The Way of Kings mod to render the Shattered Plains, as well as in Godherja: The Dying World for its rifts. The effect does not create any additional 3D geometry and is based...
The soul has begun its long journey to [afterlife name] and we will never see them again in the living world. It is imperative that all who knew the dead gather and offer their grief in a public show of bewailment. This both honors the dead and cleanses our souls of the grief felt ...
WORLD_EXTENTS_X # Should be: map width - 1 WORLD_EXTENTS_Z # Shoud be: map height - 1 WATERLEVEL # Corresponds to the heights from the heightmap - if too low, no oceans/lakes will appear. If too high, the entire map will be covered with water common/defines/graphics/00_graphics...
WORLD_EXTENTS_X # Should be: map width - 1 WORLD_EXTENTS_Z # Shoud be: map height - 1 WATERLEVEL # Corresponds to the heights from the heightmap - if too low, no oceans/lakes will appear. If too high, the entire map will be covered with water common/defines/graphic/00_graphics....