GUI.ClearWidgets - Clear dummy widget清除虚拟小部件 helplog - Print out all console commands to game.log file.在game.log文件中显示所有控制台命令。 help [command name] - Print out all console commands or a specific command description.显示所有控制台命令或特定的命令描述。 helphelp - Double Rain...
combat [scenario] - Test a scripted combat scenario combat_test [scenario] [iterations] - Test a scripted combat scenario charinfo - Toggles the visibility of the character debug info. print_randomlog - Prints the current randomlog. oos_dump - Dumps OOS info. output_terrain - Outputs province...
控制台融文化bypass_requirements 加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/...
Below is an example: MyCustomLocalization = { # allowed types are: # artifact # character # landed_title # province # activity # secret # scheme # combat # combat_side # title_and_vassal_change # faith # dynasty type = character random_valid = yes # optional text = { # possibility ...
}, "Combat Duel": { "prefix": ["duel", "combat duel", "fight"], "body": [ "configure_start_single_combat_effect = {", "\tSC_INITIATOR = scope:actor ", "\tSC_ATTACKER = scope:actor", "\tSC_DEFENDER = scope:recipient", "\tFATALITY = default", "\tFIXED = no", "\tLOCALE...
控制台融文化bypass_requirements 加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/...
This will tell the engine where to place each sea tile's raised army (ship placement), as well as the holding building, raised army, army combat and siege weapon objects for each barony on the map. The positions of these four locators are defined in the building_locators.txt, combat_...
控制台融文化bypass_requirements 加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/...
Be warned that you should not apply armor to characters thorugh outfit tags. Instead you should set the single_combat_duel_armor character flag in immediate and then remove it in the after block of your event. Using outfit_tags[编辑 | 编辑源代码]There...
控制台融文化bypass_requirements 加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/...