Command: gain_all_dynasty_perksCharacter ID Effect: This command buys all dynasty legacies for the dynasty of the specified character. If no character is specified, then all dynasty legacies are bought for your character's dynasty. gain_all_perks Copy commandCopy syntax In-depth description, exam...
dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty在所处的朝代中提升声望 gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks赋予王朝...
set_dread [dread] [character id (optional)] - Change dread to the value set_focus [focus] ]character] - Set a focus for the character add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character clear(clr) - Clear console. recalculate_succession [Cha...
加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/common/defines/00_defines搜索...
(Scripting) commands are different from console commands, though some console commands have a scripting equivalent. Available commands depend on the current scope type. List of Commands编辑 Command Used in vanilla Used from scope Value type Description Example Category add_dynasty_modifier dynasty ...
MyCustomLocalization = { # allowed types are: # artifact # character # landed_title # province # activity # secret # scheme # combat # combat_side # title_and_vassal_change # faith # dynasty type = character random_valid = yes # optional text = { # possibility 1 localization_key = my...
加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/common/defines/00_defines搜索...
culture_change death default diplomacy diplomacy_family_focus diplomacy_foreign_affairs_focus diplomacy_majesty_focus dread dungeon dynasty education fabricate_hook_scheme faith family feast_activity friend_relation friendly generic_intrigue_scheme healthcare hunt_activity hunting intrigue intrigue_intimida...
加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/common/defines/00_defines搜索...
dna_change_example_modifier = { usage = game dna_change_example_modifier = { dna_modifiers = { accessory = { mode = add gene = headgear template = western_imperial value = 1.0 } color = { mode = modify gene = hair_color x = 0.5 y = -0.5 } } weight = { base = 0 modifier =...