change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret change_development_level [amount] [province_id(optional)] - Changes the...
Command: change_development_level Effect: This command adds a specified amount of development to the designated county or barony. If no county or barony is specified, then the development of your character's capital is adjusted by the specified amount. Negative values can be used to decrease the...
Console Window (accepts console commands) Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others) Debug Character Interactions (user can instantly change opinion, imprison and more) Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them...
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。 di...
加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/common/defines/00_defines搜索...
{ dna_modifiers = { accessory = { mode = add gene = headgear template = western_imperial value = 1.0 } color = { mode = modify gene = hair_color x = 0.5 y = -0.5 } } weight = { base = 0 modifier = { add = 100 has_character_flag = dna_change_example_modifier } } } } ...
One aspect I will go into a bit more info on quickly is the character positioning, because the rest of the positioning is set within the editor but the characters are not positioned individually because of course not every court has the King of England to reference. ...
加正统effect ={add_legitimacy={value=1400}} 变量 文化上限修改game/common/defines/00_defines搜索...
{ value = 10 multiply = $SCALE$ } $CHARACTER_1$ = { has_trait = ambitious } } opinion_modifier = { target = $CHARACTER_2$ who = $CHARACTER_1$ multiplier = { value = 0.25 multiply = $SCALE$ } } compare_modifier = { target = $CHARACTER_1$ value = stress multiplier = $SCALE$...
4 animation = fear # Take note that characters with SOME genetic traits (for example, gigantism, dwarfism) that change their character models have different animations, and if you assign one of THOSE animations to a character that does not have that model, crashes may occur. 5 } 6 right_po...