Console Window (accepts console commands) Debug Menus (including the Portrait Editor, GUI Editor, Tweak Menu and others) Debug Character Interactions (user can instantly change opinion, imprison and more) Ctrl + clicking on a portrait takes control of the character, while Alt + click kills them...
effect = {culture = { add_culture_tradition = tradition_african_tolerance } } 非洲的包容性 effect...
test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.评估是否可以为角色触发事件。此选项还会将事件触发器传至控制台,但是可能会导致误报错误日志。 di...
Command: bypass_requirements Effect: This command ignores the requirements for player decisions, interactions, schemes, laws, title creation, royal court language and struggle endings. change_culture Copy commandCopy syntax In-depth description, examples, and more Command: change_culture Effect: This co...
set_dread [dread] [character id (optional)] - Change dread to the value set_focus [focus] ]character] - Set a focus for the character add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character clear(clr) - Clear console. recalculate_succession [Cha...
The Basics of the Developer Console[编辑|编辑源代码] Below is an image explaining what each button in the debug UI does: To test your event, simply typeevent name.idinto the command input window and press enter (examples:event diplomacy_foreign.1074andevent central_asia.0011). ...
We have added a variety of new console commands in 1.5 to help make creating and testing mods a bit easier, and instead of explaining them myself I am just gonna cheat and rip their change log entries out! Added console command "bypass_requirements" (alias "bypass") that lets you do de...
effect = {culture = { add_culture_tradition = tradition_african_tolerance } } 非洲的包容性 effect...
Note that this list has been generated from the output of the "script_docs" console command. Name Description Usage Supported Scopes Category diplomacy Adds or Subtracts skill points from the characters Diplomacy skill. diplomacy = 1 Any from the Character group. Character martial Adds or ...
Add this to your mod, trigger it from the in-game console using "event example.1", and you have got yourself a working event! Everything else is optional, but necessary to really flesh out the events. This is as bare-bones as it gets. Here is an example of a more fleshed out ...