change_first_name = { template_character = scope:character } Characters change_government character key Changes the government of a character. Characters change_liege character Adds a liege change. change_liege = { liege = 'Character that should become the new liege' change = 'previously ...
simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age) set_stress [stress] [character id (optional)] - Change stress to the value add_dread [dread] [character id (optional)] - Add...
Rulers with Tribal Government can only make use of Tribal Era innovations. Early Medieval 900 The Early Medieval Era sees the emergence of professional administrators and a number of important innovations, allowing a Culture to exit the Dark Ages. High Medieval 1050 The High Medieval Era is a ...
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if [[ ! $(command -v gpg) ]]; then apt update apt install gnupg -y fi if [[ ! $(apt list 2>/dev/null | grep apt-transport-https | grep installed) ]]; then apt update apt install apt-transport-https -y fi }Install_WARP_Client_Debian() { ...
CHARACTER_2 = root SCALE = 0.1 } } } List of Modifiers These modifiers can be used in the definition of Modifiers to apply different effects to them. Note that this list has been generated from the output of the "script_docs" console command....
In CK3, the ability to save and recall scopes has been vastly simplified by the addition of thesave_scope_ascommand, which can save a given scope under a name, to be recalled later: <scope> = { save_scope_as = <scope_name> } scope:<scope_name> = { #Stuff to execute in the sco...
Right-click it and open with a text editor (Windows Notepad is not recommended as the save files are very big). Edit the file and save it. To remove ironman status, search for "ironman=yes" and change it to "no" Load it in the game.Mac...