Command: change_development_level Effect: This command adds a specified amount of development to the designated county or barony. If no county or barony is specified, then the development of your character's capital is adjusted by the specified amount. Negative values can be used to decrease the...
change_county_control landed title int Changes the county control of a title. If the title has higher tier than county, the effect will propagate down to all counties below it. Control change_de_jure_drift_progress landed title title/int Change the progress of de jure drift of a title....
Feudal and Clan Governments rely on Innovations to unlock higher Crown Authority and De Jure claim Casus belli. Amount of advancement gained = 0.3 + (average cultural province Development * 0.02) + 0.2 if ahead in era. Random Innovations by decisions like "Unite the Slavs" are decided by ...
A: Unless they change how cultures, religions or flags work, sure, use mods. Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize...
In CK3, the ability to save and recall scopes has been vastly simplified by the addition of thesave_scope_ascommand, which can save a given scope under a name, to be recalled later: <scope> = { save_scope_as = <scope_name> } scope:<scope_name> = { #Stuff to execute in the sco...
Only available if culture is not Danish and realm capital is not in the de jure territory of Kingdom of Denmark Custom Hindu faith Ganga -33% Stress Gain +0.5 Health Saraswati +2 Learning +20% Monthly Prestige Kali +4 Prowess +4 Faith Hostility Advantage Kubera +2 Stewardship +5% ...
Only available if culture is not Danish and realm capital is not in the de jure territory of Kingdom of Denmark Custom Hindu faith Ganga -33% Stress Gain +0.5 Health Saraswati +2 Learning +20% Monthly Prestige Kali +4 Prowess +4 Faith Hostility Advantage Kubera +2 Stewardship +5% ...