change_culture [province id] [culture] - Change culture of a county改变一个县的文化 merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture将同一种文化的所有县合并为一种新文化 gold(cash,dough) [Amount] - Add gold增加黄金 add_piety(piety) [Amou...
effect = {culture = { add_culture_tradition = tradition_memories_of_bactria } } 巴克特里亚的记忆...
Command: change_culture Effect: This command changes the culture of the specified county to the new specified culture. change_development_level Copy commandCopy syntax In-depth description, examples, and more Command: change_development_level Effect: This command adds a specified amount of development...
change_culture [province id] [culture] - Change culture of a county merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture gold(cash,dough) [Amount] - Add gold add_piety(piety) [Amount] - Add piety add_prestige(prestige) [Amount] - Add pres...
add_county_modifier = { modifier = name days/weeks/months/years = int } Modifiers change_county_control landed title int Changes the county control of a title. If the title has higher tier than county, the effect will propagate down to all counties below it. Control change_de_jure_...
+10 Different culture opinion +10 Opinion of different cultures This character has traveled with a wide range of different people new_pilgrimage_companions_modifier Got Lost −1 Health Penalty This character got completely lost on a pilgrimage pilgrimage_completely_lost_modifier Dedicated Pilgri...
Of course the Royal Court itself is open to mods, it is all defined in the gfx/court_scene folder though the majority of the complex scene_settings itself is best built using the in-game editor that we are shipping with the court scene. It lets you position and change objects and switch...
新增对控制台命令的按tab补全功能,对于每一个有意义的命令(比如add_trait, show_title, change_culture)。 新增头衔转移类型swear_fealty。 新增特性标志blocks_from_claim_inheritance = yes与blocks_from_claim_inheritance_from_dynasty。无法继承将不再禁止宣称继承权。 新增触发器debt_level。 新增触发器has_relati...
effect = {culture = { add_culture_tradition = tradition_memories_of_bactria } } 巴克特里亚的记忆...
Innovations represent technological, legal and ideological advances that a Culture can make. Once an innovation is unlocked, it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 categories: Military and Civic, Cultural, and Regional. Military...