[数量] [角色id]change_prowess 16clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定...
set_culture [culture] [character(optional)] - Sets the culture of a character设定角色的文化 change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith改变信仰的热情 add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played chara...
set_culture [culture] [character(optional)]change_fervor [amount(optional)] [faith(optional)]向角色透露一项机密(默认为当前扮演角色)add_secret [type] [target(optional)] [character(optional)]更改一个县的发展水平,默认为首都change_development_level [amount] [province_id(optional)]faction_spawn [...
text = can_only_change_culture_onceNOT = { has_character_flag = converted_culture_this_lifetime }}}cost = {prestige = convert_to_local_culture_base_cost}effect = {convert_family_culture_and_notify_vassals_effect = {CONVERTER = rootOLD_CULTURE = root.cultureNEW_CULTURE = capital_province....
change_culture Copy commandCopy syntax In-depth description, examples, and more Command: change_culture Effect: This command changes the culture of the specified county to the new specified culture. change_development_level Copy commandCopy syntax In-depth description, examples, and more Command: cha...
set_culture [culture] [character(optional)] - Sets the culture of a character change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific...
on_character_culture_change Yes Character on_birth_child Yes Character on_holy_order_hired Yes None on_great_holy_war_invalidation Yes Great Holy War on_combat_end_loser Yes Combat Side on_concubinage Yes None on_commander_combat_pulse Yes Character random_yearly_everyone_pulse Yes ...
These can be used in the modifiers affecting the character, province, county and duchy_capital_county modifiers. In addition there is a province_terrain_modifier which can apply a modifier based optionally on: terrain type, being coastal, being by a river, and by culture parameter. So ...
Changes the culture of [county id] to [culture id]. change_development_level [amount] [county id] Adds [amount] of development to [county id] change_fervor [amount] [faith id] Adds [amount] of fervor to [faith id]. Default 10. change_diplomacy [amount] [character id] Adds [amount]...
Holy buildings can be used as destination for University Visit activities but are less effective if the character does not consider the location a holy site. Visiting a barony with a holy building during travel will grant 200 Learning Lifestyle Experience regardless of faith. Building Holding ...