Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...
This is a block of effect script that runs after the event has ran its course and an option has been chosen. Works the exact same as the immediate block. Won't do anything if the event has no options (for hidden events, for example). It is most commonly used for clean-up duty, re...
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...
Avoid adding spaces before or after the line break to preserve the text's alignment. When adding multiple paragraphs, keep in mind that you can assign multiple keys to the same desc, which is particularly useful if you want to customize just one paragraph. For example, you can have a local...
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...
Countries can be named after their Dynasties (though they retain canonical tags and have canonical missions and ideas), and some of these dynasties have custom flags. This applies to countries with cultures that support such a renaming.
Total map overhauls are not supported (of course), and whatever new cultures and religions are brought by the mod - you'll have to add manually in the files in configurables folder. Q: How can I customize my game after converting? A: Use the guide in after_converting.txt in the ...