You can add them into your mod using Add > Existing Item. For Units people will mostly be rigging new meshes to existing skeletons/animations as with Civ 5/Civ 4. The high level process for this is: 1) Load the model you want to base your new Unit on into CivNexus6. 2) Export ...
A well-designed castle should provide its defenders with a way to kill the attackers during their approach, and while they're attempting to scale the walls or break through the gates. Arrow slits and crenellations (battlements with portions cut out at regular intervals) are required, while "...
a waka, Rapp, Odo, Nady, RFC, scaleni, Pisan, a haem, Medin, a batata, Lam, PWA, Adlar, Ignacia, Majunga, Feer, a port, Toby, a patten, Rahr, a snarer, Aorangi, V-sign, a buoy, Drake, Orban, Iyar, Obed, Rabat, Lima, a nomad, Seder, a valse, Wace, Vivica, Noby, Dar...
Unit sizes harmonized Size of buildings on the map harmonized Enhanced the soundtrack by many royalty free titles WTP improved version of "Captured City Art Mod". Zooming allows now "Dynamic Scaling" (just try which Zoom / Scale level you like best) ...
This is the repository where the mod resides. . Contribute to We-the-People-civ4col-mod/Mod development by creating an account on GitHub.
You may perform small-scale ethnic cleansing by choosing which population unit is used when building Settlers of Workers. If you are in a war with another Civ, say the Romans, your Roman citizens will change from content to unhappy very quickly. Those citizens will immediately become content or...
The Paint Terrain option is helpful if you want to change the terrain on a larger scale than the F1 tool. Select a terrain type and drag around with the right mouse button held down to change terrain all over. Press shift and you'll see the six tiles around the selected terran light ...
Here's a unit for a Flying Saucer which I tried to adapt from the Cloudbase in Planetfall - still looks partly transparent though, I'm not sure how to get it to be fully opaque and maybe hover further above the terrain. What I'd eventually like for this mod is to make the Aliens ...
- The value of Bells/hammers now scale with the population / rebel percentage. - AI may choose to go to Africa rather than Europe if to maximize the sale profit - AI can now use great admirals - AI will use their starting units better Other stuff - New feature: Coastal transport ...