Civ 6 Tier List: Best Leaders and Civilizations by Victory Condition So firstly, before you jump up and down screaming how “Gold” is not a victory condition: we know. However, Gold is one of those elements in the game that can substantially boost your path towards any victory type if ...
Maybe it should boost domestic trade as well for a change.) Bigger isn't always better. It depends on what kind a victory you are going for and your play style, also sometimes you are unable to expand as much as you would like to and other civics such as Republic/Guild Monopoly are...
- Arabia: unable to guarantee the final 3 prophets. (Has science boost) - Sumeria: unable to adjust goody hut bonuses for a civ, or barbarian camp rewards. (Has levy discount) Notes: - Norway unlocks oceanfaring at sailing, but units can still only embark after shipbuilding. ...
+6 Culture to each city in civ Game mode Natural wonders Wonder, Miscellaneous Competition Resources One of the big things any civ should be striving towards in Civilization VIis to make sure you have discovered some Wonders in your civilization. The Forbidden City is the wonder most ...
to build watermills along almost all river tiles because of their boost to productivity (+2 with appropriate techs), food (+1), and economy, a river city may be able to support a couple more citizens that can be made specialists to boost your GP generation. My most-used economic tech. ...
(doubles science in the city it’s built) in your Science City. Their effects are cumulative, and will provide you with an immense boost in research. The SETI program Wonder, available after Computers, provides you another 50% boost for all your cities and obviates the need to build ...
1025 AD - 2100 AD 6 Food X Pop for +1 Pop growth* *Example: If a city has 7 Population in 1200 BC, it will need to produce 63 Food (7 X 9) in order to grow to 8 Population. Tech jumping: You need all but 1 prerequisite tech to jump. Cost is base+prereq-10 & you must ...
Through lua, all things are possible. It's probably not worth it though, major bloat to have a dummy for every resource. Better we add the...
* Ironworks dropped to 8 production (but earlier in tech tree now) * Factory requires Workshop; add 3 production but boost now just 25%; has 1 more specialist slot (now 2) * Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production the...
use cav to boost your attack. In addition, their 2 levy infantry techs allow you to replace dead units faster than your enemy, so I would consider their late game military to be very strong. However, I agree that they are vulnerable in early stages and boom slowly (because archers are ...