Trade Routes between cities on different continents gain +1 Food and +1 Production for domestic Trade Routes, and +6 Gold for international Trade Routes. +2 Loyalty per turn for cities outside their home continent if they have a Mission adjacent to the City Center. Domination 8 Spain UI ...
areas, however, can be worth expanding into. The desert, for instance, provides little in the way of production or food, but you’ll need at least one desert tile if you want to build wonders like the Pyramids or Petra. Certain civilisations can specifically exploit the inhospitable tiles. ...
I often wait until cities are close to their health or happiness limit to start building large numbers of cottages because farms offer more immediate benefit by increasing city size and therefore production and the number of workable tiles. Cottages only progress into hamlets, villages, and towns ...
instead of 2 population points like a city. Second, unlike cities, you don’t need to keep colonies happy; you simply build them and you get your resources. Third, you can build them in locations that are unfavorable for city-building, like jungle tiles. Finally, ...
Ya, I hesitate to whip or grow cities too much during golden ages. I really couldn't give any good advice since it is all situational. I do recall having a huge empire and using the last 6 turns of Golden Age to switch to Police State + Vassalage + Theocracy, continuously whip an ...
Learning by doing now remembers the past two professions, allowing to switch to another profession for a turn or two without clearing progress Pioneers can now remove roads Guarded goodies rebalanced Promotions now allow for a bonus modifier for getting gold from defeating animals ...
This is the repository where the mod resides. . Contribute to We-the-People-civ4col-mod/Mod development by creating an account on GitHub.
All cities connected to a trade network share the same resources; for example, if you have 1 source of Iron connected via road to a nearby city, and that city is connected to your other five towns, all 6 of your towns will be able to use that Iron! This way, one resource can ...
because you may not be able to grab an early religion and may not want to take the time to produce a monument right away, try to position the city so the food tiles are adjacent to the city, and not in the “outer ring” of the city’s big fat cross, because your cities may not...
All tiles within this grid are within your unit’s bombard range – and the chances for a successful bombard do not depend on distance. Bombard units can also attack cities (destroying improvements/population) and land tiles (destroying terrain improvements like roads, railroads, mines, etc.) ...