In our editorial opinion, of the S-Tier Civs, we would choose Hojo of Japan as the single best leader in Civ 6. Our selection for Japan as the top Civilization in this game would be on the basis of their well-roundedness. Japan’s varying abilities appear throughout the early, mid, a...
Resource Feb 18, 2025 call to power 2 civ civilization ctp2 patch Category: Call to Power 2 Downloads Congo by Dumanios While I was revamping the African civilizations, I had the idea to make a Congolese civilization inspired somewhat by Civ 6's Kongo. Congo brings with it three leade...
which is a bad assumption in a survey of this kind. While there's useful stuff here, I would not suggest this as a first resource for someone new to the field. Instead, I would recommend the separate books in this series by James on the Franks, Heather on the Goths, and Christie on...
Joined Sep 3, 2003 Messages 6,597 Location Preparing for the Persians... Nov 4, 2003 #88 Ooh...These Celts'll be a hard case to crack, but if you can keep resource superiority, you've got it made! I just hope u finish in time! Go, tell the Spartans, stranger passing by, tha...
The UA is very dependent on having fish as a resource, so naturally you want to tech towards fishing first (hopefully there are some around). If you don't have forests around then trapping is pretty much a wasted tech at this point. Now you can see fish, which helps you know where ...
So buildings are more spread out across the many techs on what you can build. Also not every tech unlocks a building I can make (mostly lacking access to a resource). I did run into for once when expanding too fast. So I was forced to build more buildings that I normally do. Or I...
If we're supposed to get 4 resources in starting City BFC and Seafood ISN'T COUNTED as a starting resource, what else do we have?? Settle in place, it has 9 levy tiles, build Moai statues there, work the 2 Ocean fish, barbs can't reach them. Rome starts with Mining/ fishing. Tec...
A city can only whip up to half its population away in one whip, so a 10/100 Settler with no production bonuses would require a Size 6 city and 3 population to whip complete. Whip Anger Each whip on normal speed also causes the city to experience +1 for 10 turns and stacks each tim...
And an undefended island holding (especially one that might be harbouring an as-yet-unseen resource) are really tempting bait to the AI. Once again, Quokka, I must apologise for how my turn report sounded. I didn't mean to pick on you like that, I guess I was just too eager to ...