Cree UI Mekewap +1 Production +1 Housing +1 Gold if adjacent to a Luxury Resource +1 Food for every two adjacent Bonus Resources. +1 additional Production and Housing (with Civil Service) +2 additional Gold for each adjacent Luxury Resources (with Cartography) +1 Food for each adjacent Bon...
MODIFIER_PLAYER_ADJUST_FREE_RESOURCE_IMPORT MODIFIER_PLAYER_ADJUST_FULL_ACCESS_ONE_STRATEGIC MODIFIER_PLAYER_ADJUST_GOLD_DISPERSAL MODIFIER_PLAYER_ADJUST_GREAT_PERSON_GUARANTEE MODIFIER_PLAYER_ADJUST_GREAT_PERSON_PATRONAGE_DISCOUNT_PERCENT MODIFIER_PLAYER_ADJUST_GREAT_PERSON_POINTS MODIFIER_PLAYER_ADJUST_GREAT...
int,int,int,intAssignStartingPlots:GetIndicesForLuxuryType(ResourceTyperesource_) ResourceType,ResourceType,ResourceType,ResourceType,ResourceType,ResourceTypeAssignStartingPlots:GetMajorStrategicResourceQuantityValues() ResourceType,ResourceType,ResourceType,ResourceType,ResourceType,ResourceTypeAssignStartingPlots:Get...
When the AI does not have a good enough reserve of a strategic resource they want, they won't trade it away rather than undervaluing it. Trade for strategics up to double what is needed, then stop. Makes for consistent valuation. [ALL RULESETS ON PC] Fix problem putting together peace ...
Working the city tile gives at least one production resource and an amount of trade (0-5) that depends on the city population. Laborers (Pop 1-6): +1 production Vendors (Pop 7-12): +1 production, +1 trade Traders (Pop 13-18): +1 production, +2 trade Merchants (Pop 19-24): ...
Resource ModelCivilization III has 3 types of resources: Luxury resources are goods that improve the happiness of your cities. Strategic resources are needed to make certain military units (iron, for example, is needed to make the Swordsman or Roman Legion units) . Bonus resources are resources...
to vanilla non expansion pack civilization iv warlords bts indicates that the pointer applies to both expansion packs while bts indicates that it only applies to beyond the sword table of contents 1 general 2 2 early mid game 3 3 technology 6 4 cities 8 5 military 18 6 wonders 22 7 ...
Naturally, arbitrary jump points are also a strategic nightmare, unless you can somehow see them coming, like jump-pre-echoes, for example. A problem I see with arrival inspections is that most ships can not be thoroughly inspected without a dock, and even then, testing all the fail-cutout...
Bomber and Heavy Bomber units can engage in strategic bombing missions. To do so, simply order the mission on any territory within range of the bomber or heavy bomber you are giving the mission order to. Aircraft ordered to engage in this way will not participate in battles with other units...
Unbelievable, they are giving extremely valuable strategic resource FOR FREE! I have never seen that behaviour before! Of course I bought it and used with great pleasure heheheh Really unbelievable indeed. I hope the AI leaders in my game are this generous. Thanks to Gen for this screenshot...