Culture 6 Brazil UA Amazon Rainforest tiles provide a +1 adjacency bonus for Campus, Commercial Hub, Holy Site, and Theater Square districts, and grant +1 Appeal to adjacent tiles, instead of the usual -1. Culture 7 Canada / Wilfrid Laurier LA The Last Best West Can build Farms on Tundr...
Terrain and districts are massively important, and just about everything can gain some kind of adjacency bonus for being built next to certain other things. Your first few campaigns almost have to be trial and error—and that’s okay! Just take note of what you ran out of room for, or ...
this is not always the case. Map (Appeal Borders Continent Tile) One of the most important aspects of Civilization 6 is decision-making. Temple of Artemis. Faith purchasing of units or buildings in districts on those tiles. By giving all tiles of the civilization +2 Appeal (not only in ...
Version 6 Districts - Harbor now gains +3 gold if adjacent to the city (yay coastal cities!) (Thanks to Chocolate PI for the idea and code. Districts - Holy site faith adjacency increased to +3 faith near Natural Wonders Districts - Theatre District culture adjacency increased to +2 culture...
More advanced tips when it comes to districts can involve careful pre-planning in terms of where you place them, as adjacency bonuses can become important. Terrain and adjacency requirements can also be important for things like wonders, certain buildings etc., so if you have your heart set on...
The Dutch people make strong use of adjacency bonuses in Civ 6, creating a very interesting self-sustaining economy that works great with their predisposition to trade. Rivers and the unique Polder tile improvement augment districts all around it, rewarding thoughtful expansion in suitable lands. ...
they won’t produce Tagma until they are unlocked and will instead give Heavy Chariots. To save gold upgrading them into Tagma, wait until obtaining Divine Right before these districts are complete. Spend some turns building them, then stop until they’re one turn away from completion. That wa...
For Landmarks (Improvements, Buildings, Districts etc) there is some information in this thread. Also see here for a guide on setting up Units ArtDefs using the Asset Editor itself: Mix and Match post. Within the Units .artdef schema there is a collection call UnitAttachmentBins that links...
the Intueri can become quite the research powerhouse without the need to build excessive Districts and Improvements on their Core Worlds. Ancient also grants the Intueri access to some very powerful Precursor Techs and Improvements, one of which doubles the Intelligence of your Citizens on a ...
This Mineral Input is then processed by Manufacturing Districts, any manufacturing Improvements (like the Planetary Generator and Elemental Fabricator here), and some other bonuses such as our Governor’s Diligence score (Diligence is a character trait used to modify Manufacturing), and the various Di...