quality of human life - and these improvements cost huge amounts of money.]=]; Strategy=[=[The [[Medical Lab (Civ5)|Medical Lab]] is a late-game [[building (Civ5)|building]] which decreases the amount of {{Food5}} a [[city (Civ5)|city]] needs to increase in size by 25%....
Is able to garrison all types of units (except cavalry) to increase attack and other attributes, including other siege units. Special: May unload garrisoned units over enemy walls. CHAMPION UNITS Players have to choose either the Traditional or Reform Army upgrade as part of unlocking certain...
Updated AI to use a new ship class system. When you pick a given ideology, ALL of them increase the cost by N, not just the one in that tree. Yor home system always starts with a Durantium resource. If the player has a strong military, some civs will give you some respect. New ...
Enhanced Particle beam mass reduced from 5 to 4. Frigate's base tactical speed increased from 0.8 to 1.0. Cruiser's base tactical speed increased from 0.33 to 0.75. Battleship's base tactical speed increased from 0.2 to 0.5. Dreadnought's base tactical speed increased from a -0.3 penalty to...
BonusType defines the type of resource, and iHappinessChange defines the amount of happiness increase. BonusHealthChanges This defines the changes in healthiness provided by the building if you have the specified resources. The tag BonusHealthChange, bracketed by BonusHealthChanges, contains each ...
If culture becomes a major part of your strategy, you can continue to build a city with structures that increase cultural points until all of the borders join, forming a true civilization bound by a single culture. Nationality Every population point that gets built in Civilization III has anati...
This value, sometimes called CPT(Culture Per Turn), is added to the city's culture each and every turn. If this gives the city enough culture to increase it's cultural level and radius, these will also be increased. The city's CPT is also added to the plot culture of every plot ...
Industrious:A nice trait, as the wonders you get with +50% build speed can duplicate many other civ traits. Half-price forges are great also because they increase your productivity, and for non-industrious civs they are quite expensive. However, the ability of any player to quickly build wo...
The liquidity trap Despite what I said about Civ4 being more fun, there's a serious way in which it's not: you can very easily fall into a situation where you just have no money. You can't keep up in science, you can't seem to increase funds, you can't get to the cash-incre...
It is an ancient navigational computer left over by some Precursor race. It adds data that helps us research Intererstellar Travel, a technology that is designed to increase the speed of our ships. Proxima Centauri In just a few days of travel, the Discovery, using its Hyperdrive tech, gets...